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{| class="mw-collapsible mw-collapsed" id="disc-page"
<div style="display:none;">[[File:DeleteRNDRcache_prof.png|right|class=pageimage|128px]]|</div>
! id="disc-icon"|[[File:Icon_info.svg|20px|22px]]
! id="disc-title"|Are you the artist showcased on this page?
|-
||
||<p>If you like what we're doing here, please feel free to sign up to this archive and contribute as much information as you're willing to share with the community.</p>
<p>We can also redirect your art and information directly to your profile page where you can customise it with as many social links and artwork as you like.</p>
<p>If you don't want your content hosted here, please read the [[Aquinas_Archive:About|About]] section about sending takedown notices for contact details.</p>
<p>Thank you for browsing Aquinas Archive!</p>
|}
==About==
==About==
{{#seo:|description=Gabe Zelaya mainly creates 3D artwork and renders, heavily inspired by cyberpunk aesthetics.}}
[[File:DeleteRNDRcache_prof.png|right|128px]]
Gabe Zelaya mainly creates 3D artwork and renders, heavily inspired by cyberpunk aesthetics.
Gabe Zelaya mainly creates 3D artwork and renders, heavily inspired by cyberpunk aesthetics.
<blockquote>
As a 3D environment artist, I have a passion for creating immersive and realistic virtual worlds. With 3 years of experience in 3D modeling, and lighting, I have honed my skills in creating high-quality environments based on games, films, and other interactive media.
In my previous projects, I have worked on a wide range of environments, from fantasy forests to futuristic cities, to fanart and have always approached each project with a focus on detail and realism.
Overall, my goal as a 3D environment artist is to push the boundaries of what is possible in virtual worlds and create stunning and believable environments that fully immerse the player.
</blockquote>
==Social Links==
==Social Links==
*<b>Twitter / X:</b> [https://x.com/DeleteRNDRcache DeleteRNDRcache]
*<b>Twitter / X:</b> [https://x.com/DeleteRNDRcache DeleteRNDRcache]
*<b>Instagram:</b> [https://www.instagram.com/deleterendercache deleterendercache]
*<b>Instagram:</b> [https://www.instagram.com/deleterendercache deleterendercache]
*<b>ArtStation:</b> [https://www.artstation.com/zelaya zelaya]
*<b>Behance:</b> [https://www.behance.net/gabrielzelaya gabrielzelaya]
*<b>ArtGrab:</b> [https://artgrab.co/art/zelayart zelayart]
*<b>SuperRare:</b> [https://superrare.com/zelaya/collection zelaya]
*<b>Linktr.ee:</b> [https://linktr.ee/Zel4y4 Zel4y4]
==Original Characters==
==Original Characters==
<div class="oc-gallery">
<div class="oc-gallery">
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File:Deleterendercache_iris_15.png|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_15.png|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_16.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_16.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_17.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_18.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_19.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_20.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_21.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:Deleterendercache_iris_22.jpg|<b>[[Iris]]</b><br><small>[[Heartspowl]]</small>
File:DeleteRNDRcache_lexi_1.jpg|<b>[[Lexi Margo]]</b><br><small>[[lexi.margo]]</small>
File:DeleteRNDRcache_lexi_1.jpg|<b>[[Lexi Margo]]</b><br><small>[[lexi.margo]]</small>
File:DeleteRNDRcache_lexi_2.jpg|<b>[[Lexi Margo]]</b><br><small>[[lexi.margo]]</small>
File:DeleteRNDRcache_lexi_2.jpg|<b>[[Lexi Margo]]</b><br><small>[[lexi.margo]]</small>

Latest revision as of 14:56, 4 February 2026

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About

Gabe Zelaya mainly creates 3D artwork and renders, heavily inspired by cyberpunk aesthetics.

As a 3D environment artist, I have a passion for creating immersive and realistic virtual worlds. With 3 years of experience in 3D modeling, and lighting, I have honed my skills in creating high-quality environments based on games, films, and other interactive media.

In my previous projects, I have worked on a wide range of environments, from fantasy forests to futuristic cities, to fanart and have always approached each project with a focus on detail and realism.

Overall, my goal as a 3D environment artist is to push the boundaries of what is possible in virtual worlds and create stunning and believable environments that fully immerse the player.

Social Links

Original Characters

Fanart Gallery

Nova Syn

Other Original Characters